Di He's works Renderman shader programming, C++ DSO Development. RI Filter, Fur/Hair software development,

C/C++, MEL, Python, Cell programming.

RSL, MEL, Shell programming








VolumeCone_surfaceA Maya surface shader
VolumeCone_surface
This surface shader can be used to simulate volumetric light fog (volume cone) effect, import and apply this shader to any NURBUS cylinder and render.
Liquid_Metal_MercuryA CG lighting eassay at www.highend3d.com
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