Di He's works
My name is Di He, I was borned in China, I am currently working as a CG artist in Canada.
Name: Di He. IMDB : http://www.imdb.com/name/nm2210987/
1. Maya C/C++ API, Python, MEL scripting, Maya standalone application/plugin design. Familiar with N-particle, Fuild effect, DMM, SoUP, Shave and a haircut, Blast code, Cmuscle Sysytem.
2. Renderman, Arnold, Mental Ray, Vray, 3Delight and Mantra shader programming, C++ DSO Development. RI Filter, Fur/Hair plug-in software development.
3. Houdini VEX/Shader programming, Houdini Digital Asset Development, Houdini fluid, Particle simulation. RBD, FLIP, Pyro FX and Bullet solver,
4. Character and creature facial, muscular, cloth rigging. Vehicle, tire interaction rigging setup.
5. Softimage ICE based animation rigging and production pipeline compound development, Designing visual effect with Lagoa, EM Fluid, Momentum, Gear, MB-Feather Tools, Kristink , Arnold Render for Commercial projects.
6. Real flow and Naiad fluid dynamic simulation, water, splash, large scale wave and ocean simulation, water rendering shader development.
7. 3Dstudio Max fire, exposition, dust and tornado effect design with Particle Flow, Fume FX, Forst, Krakatoa .
8. Massive software crowd simulation, agent AI behavior design, Massive Python production tool developing.